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Jason Carl Jason Carl is a game designer who has worked on a number of roleplaying games, including the ''Dungeons & Dragons'' fantasy roleplaying game. ==Biography== Jason Carl recalls his introduction to role-playing games: "Some junior high buddies back in my home state of Maine first introduced me to roleplaying in 1980... we played ''Keep on the Borderlands''. From that moment on, I was totally and irreversibly hooked." Years later, be began doing freelance design for White Wolf and ''Dungeon'' magazine.〔 After working as the Policy Director for Organized Play for the ''Magic: The Gathering'' game, Carl became a member of the Wizards of the Coast R&D team, designing adventures and modules for the ''Dungeons & Dragons'' game: "Both careers have their rewards... but I've wanted to be involved in RPG design since I was fourteen - after all, I still remember rolling my first d20. So I couldn't pass up the opportunity to make the switch."〔 When the ''D&D'' third edition was released, Carl was the designer chosen to begin the process of adding detail to the character classes in the supplement ''Sword and Fist''; he felt that this book "is important because it establishes the model for those that will follow it".〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Jason Carl」の詳細全文を読む
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